ElegantCode

A software blog

28 Jan
2016

Definition of Ready

Category:General PostTag: :

There is a practice in many agile conversations known as having a “Definition of Ready” for a Product Backlog item. That is, a given User Story (or other PBI) must meet the Team’s “Definition of Ready” to be considered actionable or even worthy to estimate. This can be desirable from the team’s perspective when they […]

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8 Jan
2016

DEVELOPMENT TEAMS AND OPERATIONS

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Many software development teams, especially those creating or supporting a shared platform or infrastructure, find themselves overwhelmed by ad-hoc work requests. A frequent response to this situation is to move from an iterative, incremental practice to Kanban or some other flow-based model. In many situations, this is the exact opposite of what should happen. When […]

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26 Dec
2015

Learning F# – The Thunderdome Principle for Functions

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Back in 2008, Jeremy Miller introduced the Thunderdome Principle, a technique he used for building maintainable ASP.NET MVC applications which later led to the FubuMVC open-source project. The basic premise of the Thunderdome Principle is to have all controller methods take in one ViewModel object (or none in some cases), and also return a single […]

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17 Dec
2015

Learning F# – Passing Parameters to Functions

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One of the first issues I faced when learning F# was finding out how to specify multiple parameters to a function. While this might sound obvious when learning a functional programming language, I had a few confronting moments that forced me to unlearn things before I could make any progress. I wanted to create a […]

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24 Oct
2015

Product or Project Focused

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A software development team in an organization should be able to focus on the core domain that reflects the business it?s serving. Developers on the team should be able to iterate and further refine the domain model based on the evolving input and feedback of the domain experts. The business people, domain experts and developers […]

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17 Oct
2015

Premature Abstraction

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The first time I read the GoF book, I didn’t understand it. This was because I didn’t had a decent understanding of the principles of object-oriented programming at the time. A while after, I read the book Design Patterns Explained. In this excellent book the author formulated the core thought behind the design patterns in […]

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