So now that I have a custom game server connected to a message-based infrastructure, I […]
Server WebSocket Clients, with Jetty
Previously I discussed how to write a Server which uses a persistent WebSocket Client, using […]
Server WebSocket Clients
I’ve been working on a system involving connecting custom game servers to a larger, message […]
Jetty Startup Problems Due to Entropy
On the MMO I’m working on, we do quite a bit of service monitoring via […]
Don’t Parse That XML!
I?ve talked a few times about how the best code you can write is code […]
Enter a Parallel Universe Using IKVM.NET
IKVM.NET is something I?ve been playing with for a while now, but seeing this awesome […]