3 Jun
2013

Jackson Data Binding Message Serialization

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So now that I have a custom game server connected to a message-based infrastructure, I need a way to send messages back and forth to other parts of the system.  Messages going to and from the custom game server are transmitted as JSON given that the format is easy to work with, supported in all […]

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3 May
2013

Server WebSocket Clients, with Jetty

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Previously I discussed how to write a Server which uses a persistent WebSocket Client, using the Netty framework to make things go.  Netty is configured through establishing a Channel Pipeline, which is great if you need a very flexible system for handling network input and output.  For most projects however, this sort of power can […]

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29 Apr
2013

Server WebSocket Clients

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I’ve been working on a system involving connecting custom game servers to a larger, message based and multi-tenant infrastructure.  The custom game server I was writing requires a persistent connection to the larger system, since messages originate from all directions (from/to client, from other servers, from the infrastructure, from thin air…).  And while the code […]

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15 Jun
2011

Jetty Startup Problems Due to Entropy

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On the MMO I’m working on, we do quite a bit of service monitoring via jetty.  Things like having a URL that reports back version information for a component, or a page full of statistics showing recent activity, or a way to trigger a self-check in a component to determine if the component is sane […]

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