3 May

Server WebSocket Clients, with Jetty

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Previously I discussed how to write a Server which uses a persistent WebSocket Client, using the Netty framework to make things go.  Netty is configured through establishing a Channel Pipeline, which is great if you need a very flexible system for handling network input and output.  For most projects however, this sort of power can […]

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15 Jun

Jetty Startup Problems Due to Entropy

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On the MMO I’m working on, we do quite a bit of service monitoring via jetty.  Things like having a URL that reports back version information for a component, or a page full of statistics showing recent activity, or a way to trigger a self-check in a component to determine if the component is sane […]

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