Learning F# – The Thunderdome Principle for Functions

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Back in 2008, Jeremy Miller introduced the Thunderdome Principle, a technique he used for building maintainable ASP.NET MVC applications which later led to the FubuMVC open-source project. The basic premise of the Thunderdome Principle is to have all controller methods take in one ViewModel object (or none in some cases), and also return a single […]

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Learning F# – Passing Parameters to Functions

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One of the first issues I faced when learning F# was finding out how to specify multiple parameters to a function. While this might sound obvious when learning a functional programming language, I had a few confronting moments that forced me to unlearn things before I could make any progress. I wanted to create a […]

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Product or Project Focused

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A software development team in an organization should be able to focus on the core domain that reflects the business it?s serving. Developers on the team should be able to iterate and further refine the domain model based on the evolving input and feedback of the domain experts. The business people, domain experts and developers […]

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Premature Abstraction

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The first time I read the GoF book, I didn’t understand it. This was because I didn’t had a decent understanding of the principles of object-oriented programming at the time. A while after, I read the book Design Patterns Explained. In this excellent book the author formulated the core thought behind the design patterns in […]

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Using F# in Sublime Text on Linux Mint

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I?ve been learning about functional programming for quite some time now, trying to wrap my head around the various concepts that this paradigm has to offer. One of the languages that spiked my interest besides Clojure is F#. The reason for this is quite obvious. As a software developer who uses the .NET framework on […]

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The opinions and content expressed here are my own and not those of my employer.