The Burden of Features in Software

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I?ve been removing a couple of dead features this week. You know, those features that senior people in organisations like to tell epic war stories about. Those mighty conversations at dinner parties, where a person involved talks about all the pain and sorrow, about how a particular capability ended up in the software, how (crappy) […]

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Monitoring an MMO

I’ve been working on a free-to-play MMO which has been “officially” live since last April, and things have been going well – a steady growth of players; the game itself has been well-received, and all the important graphs are “up and to the right.”  Part of my job involves detecting problems before they become serious […]

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Why Software Development Will Never be Engineering

I always find it rather interesting when academics try to quantify generalized metrics about software development. Things like: per lines of code, there will be X number of bugs. Statements like: it has been empirically proven that “blah” affects the development of software in some way “blah.” These are all interesting thoughts, but software development […]

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Could sealing a class be a sign of a good design

I recently attended this years Øredev conference and one of the things I had the good fortune of doing was to meet-up with a long time twitter friend, Philip Laureano. One of the days me and Philip started talking about a previous discussion he had with another attendee (whom shall remain nameless since I do […]

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The opinions and content expressed here are my own and not those of my employer.